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Stick ranger priesst
Stick ranger priesst





Reward for completing Quest 92, occasionally allows the holder to counter-attack a monster's move with a normal blow. Reward for completing Quest 100, allows the holder to steal after the battle is over. Reward for completing Quest 117, allows the use of Twocus Pocus. Reward for completing Quest 114, increases the probability of a Critical Hit and Haywire Spell by 25% when HP is less than 25%. Reward for completing Quest 94, allows the use of Wave of Relief. Because Solar Flair uses Magical Mending for damage calculation, it is actually more useful for priests. Reward for completing Quest 108,allows the use of Solar Flair.

stick ranger priesst

Reward for completing Quest 102, allows the use of Gritty Ditty. Tension is always one level lower than when the battle ended, and will vanish if the player changes overworld areas or dungeon floors. Reward for completing Quest 98, allows the user to retain Tension between battles. Reward for completing Quest 96, lets the user cast Weakening Wave. Reward for finishing Quest 120, allows the use of Gold Rush. If wielding a Falcon blade, it will only add a third strike.

stick ranger priesst

Reward for completing Quest 105, allows the user to occasionally attack twice when using normal attacks. Reward for completing Quest 111, focuses the Fource on all party members.







Stick ranger priesst